//again thanks to these excellant and clear tutorials:
http://www.droidnova.com/2d-tutorial-series-part-i,770.html
package amdroid.TransformationalActivity.com;
import android.graphics.Canvas;
import android.view.SurfaceHolder;
import android.app.Activity;
import android.os.Bundle;
import android.view.Window;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class TransformationalActivity extends Activity {
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        setContentView(new Panel(this));
    }
}
//////////
 class Panel extends SurfaceView implements SurfaceHolder.Callback {
    private Bitmap mBitmap;
    private ViewThread mThread;
   
    private int mX;
    private int mY;
    public Panel(Context context) {
        super(context);
        mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.lotus);
        getHolder().addCallback(this);
        mThread = new ViewThread(this);
    }
    public void doDraw(Canvas canvas) {
          canvas.drawColor(Color.BLUE);
        Paint paint = new Paint();
        canvas.drawLine(33, 0, 33, 100, paint);
        paint.setColor(Color.RED); paint.setStrokeWidth(10); canvas.drawLine(56, 0, 56, 100, paint);
        paint.setColor(Color.GREEN); paint.setStrokeWidth(25);
        for (int y = 30, alpha = 255; alpha > 2; alpha >>= 1, y += 10) {
        paint.setAlpha(alpha);
        canvas.drawLine(0, y, 100, y, paint);
        }
     
        canvas.drawBitmap(mBitmap, mX, mY, null);
    }
    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
        // TODO Auto-generated method stub
    }
    @Override
    public void surfaceCreated(SurfaceHolder holder) {
        if (!mThread.isAlive()) {
            mThread = new ViewThread(this);
            mThread.setRunning(true);
            mThread.start();
        }
    }
   
    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
        if (mThread.isAlive()) {
            mThread.setRunning(false);
        }
    }
   
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        mX = (int) event.getX() - mBitmap.getWidth() / 2;
        mY = (int) event.getY() - mBitmap.getHeight() / 2;
        return super.onTouchEvent(event);
    }
}
/////////
 class ViewThread extends Thread {
    private Panel mPanel;
    private SurfaceHolder mHolder;
    private boolean mRun = false;
   
    public ViewThread(Panel panel) {
        mPanel = panel;
        mHolder = mPanel.getHolder();
    }
   
    public void setRunning(boolean run) {
        mRun = run;
    }
   
    @Override
    public void run() {
        Canvas canvas = null;
        while (mRun) {
            canvas = mHolder.lockCanvas();
            if (canvas != null) {
                mPanel.doDraw(canvas);
                mHolder.unlockCanvasAndPost(canvas);
            }
        }
    }
}
Saturday, 12 March 2011
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Hey Nice tutorial. Very useful for beginner. Thankx
ReplyDelete:-)
ReplyDelete@Eleanor Dare, do you have some tutorial for android beginner?
ReplyDeletehi sir, do you have a tutorial for a board game that swaps image in each square if touched?
ReplyDeleteforce close.. why? can someone help me. thankyou very much.
ReplyDeleteThat is a very bad idea to render the frames in an infinite loop here, the canvas is being redrawn all the time even if it never changes. CPU is at 100% even if there's no action done by the user.
ReplyDeleteDon't run the redraw on a thread, run it in onTouchEvent.